Passionate Sound Designer | Crafting interactive audio systems | Gamer at Heart
My name is Marco and I'm a dedicated sound designer with a deep love for both gaming and creating captivating and believable interactive audio experiences. As a gamer myself, I understand the tremendous value of exceptional audio in games.
My passion is using middleware like Wwise and FMOD, and seamlessly integrating them into different game engines, since to me it's one of the most satisfying things creating complex audio systems and interactions, hearing them work and thus enhancing the overall experience.
"If you stop wanting to improve, you stop being good" is my motto. I firmly believe in continuously improving my abilities, expanding my own horizon by learning skills I lack and thus delivering increasingly better audio that brings something unique and special to the final game.
Tools
● Audio Middleware (Wwise & FMOD)
● REAPER
● Game Engines (Unity & Unreal)
● Spatial Audio Plugins (Oculus Spatializer, Steam Audio, Resonance Audio, Dear VR Pro, etc)
● iZotope RX
● C#
Skills
● Sound design
● Audio implementation
● Spatial Audio Techniques (Ambisonics, Binaural, Object based)
● VR Audio
● Voiceover inplementation
● Interactive music
● Audio performance optimization
● Scripting